Mobile app UX/UI design
From gesture to goal.
We design what people see and do in an app. From their first screen to completing an important task.
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Three states of one journey. The prototype sends no data.
A screen belongs to a whole journey.
We first describe user tasks and the transitions between them. Layouts, the interface and error, loading and empty states follow. A prototype lets you assess the experience before development starts.
What the project can include
We agree on the exact materials, formats and handover terms before starting.
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A map of agreed user journeys and screen layouts.
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UI design, components and the required variants and states.
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A clickable prototype and behaviour notes for the app developer.
DigiDraft / brief
Begin with the user’s task.
- The product, its users and their most important actions.
- Target platforms and existing technical requirements.
- First-version scope and a contact in the development team.
Good questions to start with.
Does this service include app development?
This scope covers UX/UI design and a prototype. Native development and app-store publication require a separate provider or separate arrangements.
Can you design only one part?
Yes. We can work on one journey, a few screens or an interface refresh. We agree how that part will connect with the rest of the product.